irrlichtversion

An OCaml binding for the Irrlicht Engine

The Irrlicht Engine is an open source high performance realtime 3D engine written in C++. It is completely cross-platform, using D3D, OpenGL and its own software renderers, and has all of the state-of-the-art features which can be found in commercial 3d engines. We've got a huge active community, and there are lots of projects in development that use the engine. You can find enhancements for Irrlicht all over the web, like alternative terrain renderers, portal renderers, exporters, world layers, tutorials, editors, language bindings for java, perl, ruby, basic, python, lua, and so on. And best of all: It's completely free.

This binding is still in Alpha stage.

Tags binding 3D gamedev
AuthorsAlexis Bernadet and Pierre Hauweele
LicenseZlib
Published
Homepagehttps://github.com/antegallya/OCaml-Irrlicht
Issue Trackerhttps://github.com/antegallya/OCaml-Irrlicht/issues
Maintaineralexis.bernadet@noos.fr
Dependencies
Source [http] https://download.ocamlcore.org/ocaml-irrlicht/ocaml-irrlicht/0.0.3/ocaml-irrlicht-0.0.3.tar.gz
sha256=decf36550a449e2d79b5cfb4d4a8ec85cb3f7f7cb654ce15a4264cb92ceca8d8
md5=bb6673efbb4598232d42479bb5f09139
Edithttps://github.com/ocaml/opam-repository/tree/master/packages/irrlicht/irrlicht.0.0.3/opam
No package is dependent