irrlichtversion
An OCaml binding for the Irrlicht Engine
The Irrlicht Engine is an open source high performance realtime 3D engine written in C++. It is completely cross-platform, using D3D, OpenGL and its own software renderers, and has all of the state-of-the-art features which can be found in commercial 3d engines. We've got a huge active community, and there are lots of projects in development that use the engine. You can find enhancements for Irrlicht all over the web, like alternative terrain renderers, portal renderers, exporters, world layers, tutorials, editors, language bindings for java, perl, ruby, basic, python, lua, and so on. And best of all: It's completely free.
This binding is still in Alpha stage.
Tags | binding 3D gamedev |
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Authors | Alexis Bernadet and Pierre Hauweele |
License | Zlib |
Published | |
Homepage | https://github.com/antegallya/OCaml-Irrlicht |
Issue Tracker | https://github.com/antegallya/OCaml-Irrlicht/issues |
Maintainer | alexis.bernadet@noos.fr |
Dependencies |
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Source [http] | https://download.ocamlcore.org/ocaml-irrlicht/ocaml-irrlicht/0.0.3/ocaml-irrlicht-0.0.3.tar.gz sha256=decf36550a449e2d79b5cfb4d4a8ec85cb3f7f7cb654ce15a4264cb92ceca8d8 md5=bb6673efbb4598232d42479bb5f09139 |
Edit | https://github.com/ocaml/opam-repository/tree/master/packages/irrlicht/irrlicht.0.0.3/opam |
No package is dependent